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OpenGL 2.0 Spec Announced

By David Worthington, BetaNews

September 10, 2004, 2:54 AM

OpenGL has publicly unveiled the final OpenGL 2.0 specification. The standard is billed as an open alternative to Microsoft's Direct3D featuring benefits such as Programmable Shaders. OpenGL is a platform independent interface to graphics hardware that was originally designed by Silicon Graphics, Inc. (SGI). id Software's Quake III Arena makes use of OpenGL in its core graphics rendering engines.

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By bourgeoisdude

posted Sep 10, 2004 - 10:32 AM

...OpenGL 1.1 has been the latest for only about FIVE YEARS now...

Score: 0

By DoctorO

posted Sep 10, 2004 - 12:40 PM

Er that's not true. If you look at the page pointed to in the article it says 'OpenGL version 2.0 ... is the sixth revision since the original version 1.0' and the current version until this release was 1.5.

-daz

Score: 0

By ajsaragosa1979

posted Sep 10, 2004 - 3:15 PM

lol, or one could READ the tech specs for there video card and/or drivers.
such as nvidia's latest http://www.nvidia.com/object/winxp_2k_61.77
clearly states, it supports OGL 1.5 ...
ah well...

Score: 0

By bourgeoisdude

posted Sep 10, 2004 - 5:02 PM

Ok--I feel stupid... I've been basing this on someone else's comments. Also I have 61.77 for my ancient Geforce4 MX420 and yep...uses OpenGL 1.5. My bad ├

Score: 0

By ajsaragosa1979

posted Sep 10, 2004 - 8:56 PM

it happens, especially on something you don't hear about much, with a dx saturated market...

Score: 0

By nezermundy

posted Sep 11, 2004 - 7:07 PM

It is now after Valve doing that deal with ATI and Dx

Score: 0