Adobe Flash on iPhone: A one-sided coin
By Tim Conneally | Published February 2, 2009, 11:56 AM
At the World Economic Forum in Davos, Switzerland, Adobe CEO Shantanu Narayen spoke yet again of the company's continuing interest in porting Flash to the iPhone.
"It's a hard technical challenge, and that's part of the reason Apple and Adobe are collaborating," Narayen said to Bloomberg Television, "The ball is in our court. The onus is on us to deliver."
Nearly one year ago, Narayen made similar remarks in an Adobe earnings call, affirming the company's commitment to bringing Flash to the iPhone, and similarly glossing over the details on exactly how Adobe and Apple are working together. His vague comments warranted a follow-up statement:
"Adobe has evaluated the iPhone SDK and can now start to develop a way to bring Flash Player to the iPhone. However, to bring the full capabilities of Flash to the iPhone Web-browsing experience we do need to work with Apple beyond and above what is available through the SDK and the current license around it."
Narayen's comments were precipitated by Steve Jobs' remarks at an Apple shareholder meeting that there was no version of Flash appropriate for the iPhone. Since that time, it's been a pretty one-sided dialogue in the public forum, and despite the notion that the two companies are collaborating, Narayan's belief that the onus is all Adobe's only serves to reinforce the image of an Apple with its arms folded.
"It's a hard technical challenge..."
Yes, writing software that isn't a problem to use is difficult. One day, Adobe might learn how to do it.
It seems as though Apple had to give Adobe help to get CS3 and the Flash plug-in/player to run properly already. I doubt Apple want to devote the workforce to help someone save their money. I'm sure they don't want to give the user a lousy web experience, which Adobe would likely blame on Safari.
Score: 0
|Excuse me? As far as watching flashed based video, and that's what 95% of the users want FLASH support for, the iPhone has plenty of power.
Now for those that want bloated Flash based ads and crappy games, sure, might need a new iPhone for those. But I even doubt that honestly. There some intense games out in the APP STORE that are every bit as bloated/huge as the various Flash games out there; and they run fine.
Score: 0
|Until the iPhone has the ability to allow you to multitask, then we'll have an argument. At this moment in time, it cannot do that. Apple does not allow other apps (other than its' own) to run simultaneously or in the background (ie. AIM).
Score: 0
|This will never happen unless Apple introduces a brand new iPhone with hardware that is capable of handling Flash.
Score: 0
|IS there really any good reason for Apple not to take more initiative in working with Adobe on this? Is there really anyone that would not like to see Flash support on the iPhone? It seems to me that it would be a benefit to Apple, Adobe and iPhone users...win, win and, win...hmmm
Score: 0
|Several good reasons:
1. Flash is cpu intensive and battery draining.
2. Flash is annoying. Apple doesn't want people's phones making embarrassing noises suddenly from commercials.
3. Flash slows down the browsing experience, and makes using a phone browser that much more annoying. If you have used an iphone you don't really miss it.
Score: 0
|The true reason is that it would give a work around to apple store and total control of what run on the iphone. Flash apps. flash games .. apple wont want to miss out on the $$ or the CONTROL !
Score: 0
|