Id Software announces the coming of Doom 4
By Michael Hatamoto | Published May 8, 2008, 7:30 PM
Game maker id Software quietly confirmed it is working on Doom 4, almost four years after the release of the third installment of the series that made the first-person shooter a permanent fixture in the public conscience.
Instead of a large public announcement, id's notice came in the form of a brief mention on its Web site along with a call for developers and artists interested in working on the game.
"Doom is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth," id Software CEO Todd Hollenshead said in a statement published on the company's Web site. "It's critical for id Software to have the best creative minds in-house to develop games that meet the standards synonymous with our titles."
The original Doom video game, launched in 1993, is cited as one of the first video games to help make the first person shooter (FPS) genre popular.
Doom 3 was met with high levels of anticipation, but many gamers were left disappointed after finishing the game. Some gamers claimed id spent too much time working on its engine and graphics, while leaving the game's plot line developed.
Id Software admitted it listened to gamers' complaints about Doom 3, and will likely make sure it does not replicate the same mistakes with Doom 4. For example, the next game may be based in a dark environment where lightning is scarce, in order to retain that dark, abysmal mood. But in the last installment, gamers quickly became frustrated when they were forced to hold the flashlight while at the same time managing their weapon. A third-party modification was made available so users could attach the flashlight to their shotgun or machine, much to gamers' delight.
Since the launch of Doom, id Software remained loyal to the PC gaming platform, but is expanding to game consoles due to high levels of piracy and the increasing popularity of console gaming.
The publisher has not mentioned an expected release date or which platforms the game is planned to support. Rumors indicate it will likely be available for Windows, Xbox 360 and PlayStation 3. Gamers also are interested in seeing what game engine will be used for Doom 4's development, with some rumors indicating id will use the Rage engine. It is highly unlikely id will use the Doom 3 engine, which is now more than four years old.
Id Software had not responded to BetaNews' inquiries by press time.
The game studio also is working on Rage, a video game focused on racing and shooting, that was described by id developer John Carmack has a "run-n-gun" type of game. Since Doom 3's launch, id has worked on Quake 4 and Enemy Territory: Quake Wars, both of which remain popular.
After Doom 3, I won't buy a id title again without serious reservation.
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I would just like to see Quake 2 redone with a modern engine :)
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id Software's problem is they don't make games, they make engines. What you buy is a tech demo ;) Leave it up to another developer to create a real game with it.
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Doom 3 wasn't as scary as the previous Doom games were. The zombies in Doom 3 are laughable. Does the announcement of Doom 4 mean an eventual sequel to the Doom movie?
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How old were you when you played the first Doom games?
Another thing is that Doom 3 was/is scary when you play it in the middle of the night. I played it through in one go, eight hours straight, and i did got "jumpy" more than once.
Yea i know, it "could have been" better but all things considering it was pretty decent. If it were more like the original Doom games i seriously doubt it would have worked as well these days.
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I am still waiting for duke nukem forever.
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Duke Nukem Forever. Yeah, that is about how long it will take to finish it. As for mer, I expect eternity to come and go before DNF arrives. Or does DNF stand for Did Not Finish?
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Yeah I agree quake 2's campaign was excellent, multiplayer was as well. As far as doom 3, I basically forgot about it. It was pretty scary and was not something to play late at night by yourself, but not memorable like half life or half life 2 or even crysis.
I hope they do a better job this time, and not go down the graphics is better then the story type of situation.
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This is Id Software we are talking about
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Correcto!!
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This is rather neat... I hope they get more gameplay elements into the game. Doom 3 was great, but it was a lot of atmosphere. The game could get super scary at time... but over-all wasn't the greatest game they've done.
I enjoyed playing Quake 2, or Doom II far more then Doom 3.
Oh well, only time will tell... I'm sure the game is still like 4 years away. =P
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First game I ever played via a modem with friends. Sure does bring back some memories.
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id software have always been at the front of gaming technology. I see their games more as a tech preview of what others will be doing the year after.
Hopefully they'll continue to produce another great gaming engine for Doom4. Also, its going to be a very sad day when modern id's software doesn't run on Linux/Mac platforms.
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Announcing that you are looking for someone to code a new game isn't really announcing anything is it? Where I live, they call it a help-wanted ad, or a job-posting. The product announcement comes after, well you know, you have a product...
Doom was one of the original fun PC games though, that's for sure.
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I dont think any of you played doom 3 that or didnt play the multiplayer.
multi was so bad no one bothered to play it thats why theyre woried about piraters so much.
the remakes of the edge and others from quake 2 was a momment in devolution. quake 2 was there only pure good version they made. btw more people play q2 still to this day than q4.
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Never even tried Multiplayer in doom3 or quake4 :)
I enjoyed q4 though as well. I dont think either are fast paced enough to be good multiplayer games so I am not really suprised it didnt do well there.
Q3 was just awesome as is UT :) Fast action
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Never actually even tried multiplayer Doom 3.
Never really saw the point.
Hell, FTM, I'd completely forgotten there even *was* a multiplayer mode. :p
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totally agree. Quake 2 Rocket Arena was amazing fun. Had a 3dfx sli setup. I think it was two Voodoo 2 boards if i can remember back that far. I think it ran q2 at like 1024x768. lol.
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Doom 3 scared the heck out of me! I'd play it at night, with the lights off, after my wife was asleep. I got nightmares!! pathetic!!
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I actually liked playing Doom 3 quite a bit, but the thing about running around with a flashlight and not being able to wield a weapon at the same time really did frustrate me at times. :o
I truly am looking forward to see what the id Software team puts together, whenever the game is released.
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...in the last installment, gamers quickly became frustrated when they were forced to hold the flashlight while at the same time managing their weapon. A third-party modification was made available so users could attach the flashlight to their shotgun or machine, much to gamers' delight.
Sorry guys, if you did not play this game with the lights off, at night, with the surround sound on and turned up *without* the "duct tape" cheat...
..you didn't play the game.
Doom 3 was excellent and I cannot *wait* for Doom 4. I hope they do not cater to the "bright sky, gamma turned all the way up, need a flashlight to fight" crowd.
Real FPS Marines can fight in the Dark. ;)
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I completely agree with you :) Doom3 was just fantastic at night with the lights off.
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I also agree. For me the real fun was managing the flashlight vs a weapon. Your finding your way around a dark room with flickering lights, you hear a moan and wham! A zombie attacks from behind - then you bash its head in with the flashlight! Now thats a rush. I played with the lights off and headphones to really set the mood.
I didnt like how weird things got towards the end though. But overall worth playing I thought.
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This is true, and even in DooM II you had to just walk in the darkness with your weapon ready, because there was NO flashlight whatsoever.
But this is the only part DooM 3 was good at. The other part of DooM II was running through the hordes of daemons, shooting around, while trying to conserve health/armor/ammo and cracking your head over puzzleful levels (with packs of daemons hidden everywhere, waiting to jump on you). "Jumping on you" part really scared, because you can't be sure when and from which direction you will be attacked, regardless of lighting.
In DooM 3 levels are more straightforward (with some minor adventure genre elements), daemons are scarce (no more than 2-3 at a time, well, except zombies), and i almost never had to backtrack for the ammo pack i left behind.
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Yeah, only wimps played it with a monitor on..... Who needs to see all of those high end graphics?
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*laughs*
The graphics come in handy when the swarm of wasp(?) babies descend on you.
*shudders*
Ahh...good times.
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