OpenGL 2.0 Spec Announced

By David Worthington | Published September 10, 2004, 2:54 AM

OpenGL has publicly unveiled the final OpenGL 2.0 specification. The standard is billed as an open alternative to Microsoft's Direct3D featuring benefits such as Programmable Shaders. OpenGL is a platform independent interface to graphics hardware that was originally designed by Silicon Graphics, Inc. (SGI). id Software's Quake III Arena makes use of OpenGL in its core graphics rendering engines.

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...OpenGL 1.1 has been the latest for only about FIVE YEARS now...

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Er that's not true. If you look at the page pointed to in the article it says 'OpenGL version 2.0 ... is the sixth revision since the original version 1.0' and the current version until this release was 1.5.

-daz

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lol, or one could READ the tech specs for there video card and/or drivers.
such as nvidia's latest http://www.nvidia.com/object/winxp_2k_61.77
clearly states, it supports OGL 1.5 ...
ah well...

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Ok--I feel stupid... I've been basing this on someone else's comments. Also I have 61.77 for my ancient Geforce4 MX420 and yep...uses OpenGL 1.5. My bad ├

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it happens, especially on something you don't hear about much, with a dx saturated market...

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It is now after Valve doing that deal with ATI and Dx

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